I'm a professional game designer based in Los Angeles, California and currently working as a Lead Designer / Senior Staff Combat Designer at Sucker Punch Productions. My career started as a software engineer in both the indie and AAA space. Like many in the industry, I have a deep passion for making world class gameplay that delights players and pushes the industry forward. My skillset and expertise has led me to combat design, where my responsibility runs the entire range from initial design vision to the nitty-gritty details of implementation. I'd like to think that I approach my work without ego, and believe the best ideas can come from anywhere as long as we know how to listen.