Ghost of Yotei: Melee Combat
Ghost of Yotei: Melee Combat
Melee combat is at the core of the experience of Ghost of Yotei. As information becomes more publicly available, I'll post here.
I designed and progammed on all the melee attacks for the weapon, including the custom joint warping of the chain, a new feature in Yotei.
I redesigned the weapon from the initial prototype to give it a stronger identity including new targeting that handles airborne targets.