Owned design and implementation of melee combat, including five unique weapons that pushed this title to be sequel worthy.
Lead several efforts for a more "up close and personal" feel to combat.
None of the projects have been announced or released yet. When they are, I will update this section.
My team and I revived this Sega Genesis classic. I programmed and designed the animation system, power ups (presents), enemies, camera, some very experimental split screen logic, performance optimization, and console porting. I acted as lead engineer for the final year of development.